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Written by Nok - GameXbar
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Wednesday, 20 May 2009 |
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John D. Sutter of CNN has written an article outlining the state of... 'Virtual currencies' power social networks, online games. Here is an excerpt from John's article: (CNN) -- When Santiago Martinez wants to give his friends birthday presents, he buys a cake or flowers or sometimes a teddy bear. But the 41-year-old, who lives on Mexico's Yucatan Peninsula, doesn't spend pesos or dollars. He buys the gifts with an online-only currency called hi5 Coins. He also doesn't deliver the gifts in the physical world. They appear digitally on his friends' online profiles on a site called hi5, which is a social network like Facebook or MySpace. "They can't eat the cake. It is an image -- the thing that it represents," said Martinez, an accountant with a wife and two kids. "You can send the feeling of that [cake] that you want to send." In any given month, he spends the equivalent of $40 in this manner. But Martinez is hardly alone. |
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MMO Underbelly: Inside The Pit |
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Written by Nok - GameXbar
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Wednesday, 20 May 2009 |
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Sanya Weathers (former Director of Community Relations for Mythic Entertainment), has posted at MMORPG.com an excellent article about customer service reps for MMO games... Sanya Weathers's MMO Underbelly: Inside The Pit. Here is an exceprt from Sanya's article: The customer service pit is the true underbelly of the MMORPG world. The nature of the job is slightly dehumanizing, as all shift work tends to be. A CSR doesn’t have his own space until he’s fairly senior. His desk is not his own, his computer is shared with at least one other person, and his every action is logged and reviewed. That’s for security reasons, and for the benefit of the customers, but psychologically speaking? Being treated like you’re going to be guilty of something at any moment is like acid on the human soul. But ideally he doesn’t have a soul. He is a machine, with quotas to hit, and he has to be as polite at the end of a shift as he was at the beginning of the day. He is the lowest paid person at the company, and while he almost certainly took the job because it represented a foot in the door at a real live video game company, he is not usually allowed to talk to developers at all, thanks to that one dillweed back when the company was first in business who used to leave the CS area, perch on a developer’s desk, and ignore all the social cues in the world… for three hours. |
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Last Updated ( Wednesday, 20 May 2009 )
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Interviewing Richard Garriott! |
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Written by Nok - GameXbar
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Thursday, 16 April 2009 |
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Adam, Lead Administrator & Owner of Ultimate Online Forums, has announced the latest in the UOF Interview Series... Interviewing Richard Garriott! Richard "Lord British" Garriott is the legendary game developer who created nearly 30 years ago the Ultima franchise, Ultima Online in 1997, many other game titles, recently traveled to the International Space Station, and is one of the leaders in manned commercial space flight currently in development. Have you ever wanted put your own question to Lord British? This is your opportunity! Here is the reprint of Adam's announcement of the upcoming interview: I don't think I need to explain who this man is, heh, but incase you're wondering of his history with the gaming world, check out the wikipedia entry here - Richard Garriott at Wikipedia
It includes a useful list of games he worked on, or created.
As far as the interview goes, I'm sure there's people who have a ton of questions, but before you do, please follow the following guidelines |
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